CG2 Code For Art conference 2016
22 October – 23 October 2016

Inter Expo Center “Tsarigradsko shose” Blvd. 147, Sofia, Bulgaria

CG2 Code For Art is an idea which started as an opportunity for meetings and communication among the professionals in the sphere of visual arts. Six years after its inception CG2 Code For Art has become the main annual event for 3D artists, animators, architects, developers, students and educators in the computer graphics. This year, the conference is taking place on two consecutive weekends – different sessions for Architecture, VFX/Gaming industry and CG Developers. The chance to invite as speakers the creative minds behind some of the most prominent international projects, encourages us to see CG2 Code For Art as a platform for a union of artists and a great source of inspiration and knowledge for young people.

VFX & Gaming session – 22 October 2016

This session is dedicated to some of the most interesting projects in VFX, animation and gaming industries over the last year.

  • From Cars to Space – David Macey and Michael Haas, INK
  • Light Behavior – George Markov – photographer, cameraman and director
  • KATANA, the way of the VFX samurai – Angel Ivanov, Worldwide FX
  • The Foundry presents NUKE and KATANA – Martin Mayer, The Foundry
  • The challenges of a VR product- introduction of a complete static VR production pipeline – Pеter Sаrhidai, Attila Cselovszki, Brick Visual
  • Bulgarian village – Lyudmil Vanev, Chaos Group
  • “Lighting in AAA video games” – Georgi Gavanozov, Ubisoft Sofia

Architecture Session – 23 October 2016

Architects from leading architectural studios will present different approaches in the creative process of the visualisation.

  • The embarrassing profession of the visualizer – Dimitar Rashkov, REDVERTEX
  • Adapt, Optimize, Rinse, Repeat – Dean Niskota and Hrvoje Čop, Studio Niskota
  • Visualization and execution of interior design -Club FLASH, Svetoslav Todorov, Studio MODE
  • I/O Аrchitects and the computer visualization – George Katov, I/O Аrchitects
  • Best practices in building interior visualizations. How to make the most smoothly way from client to print – Dimitar Dimitrov, Visual Method Bulgaria
  • “Story in pictures” – Ivaylo Begov, COSMOSCUBE
  • The Foundry presents CARA VR in NUKE and MODO – Martin Mayer, The Foundry
  • Entering new arch-viz fields – Rafal Waniek, Evermotion

The event is free, but it is necessary to register in advance as the available places in the hall are limited

For more information visit at CG2 Code For Art conference 2016

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