Doctor Strange – VFX Breakdown

Doctor Strange is the latest edition of Marvel Cinematic Universe (MCU). It was long awaited character to come on the silver screen. Check out outstanding behind the scenes of the movie. Directed by Scott Derrickson, it is perfect entry of Dr. Stephen Strange (acted by Benedict Cumberbatch) with lots of astonishing VFX and ‘magical’ sequences.

Vicon Motion Capture Technology and internationally acclaimed UK based studio Framestore are trump cards for making of breathtaking visual effects. Vicon’s motion capture cameras were used during the shooting which helped immensely in the post production process. This is regarding the VFX case study of the sequence where Dr. Strange fights with Kaecilius‘s one of the strongest Zealot.

Vicon’s 24 camera system was used for principal shooting. Additional cameras were deployed by Framestore as the complex fight scenes were demanding much more depth to cover. The motion captured data was routed to Autodesk MotionBuilder through Blade, proprietary software of Vicon. It provided all required details for final touch up and tweakings. Digital Doubles and FX were placed at accurate three dimensions to give sense of actual fighting scenario.

Framestore recently got huge online trending due to its seamless work in VFX short movie ‘Othehalf’ in collaboration with Ben West. For Dr. Strange, the post production house worked on 360+ Animation and VFX shots. Some of the major sequences the studio worked on were:

Mandlebrotting and Kaleidoscopic of background elements
Magical energy shields with revolving sparks
Astral form
Mirror dimensions
The Cloak of Levitation
Space portal

Mandlebrotting and Kaleidoscopic effects are one step ahead of what we have seen in Inception. By this time, there was very heavy interaction of live actions characters with background elements. The actors were doing complicated fighting scenes with continuously modifying environment. But, Framestore nailed it with amazing precision. The studio used Houdini for creating CG magical energy shields and sparks. Arnold was used as rendering engine.

Excellent VFX Breakdown by Industrial Light & Magic, Framestore, Luma Pictures, Method Studios, Rise FX, Crafty Apes and SPOV about their work on Doctor Stange

Director: Scott Derrickson
Production VFX Supervisor: Stephane Ceretti
ILM VFX Supervisor: Richard Bluff, Mark Bakowski
ILM Animation Supervisor: Mathew Cowie
ILM VFX Executive Producer: Jeanie King
Framestore VFX Supervisor: Rob Duncan, Mark Wilson, Jonathan Fawkner
Framestore CG Supervisor: Alexis Wajsbrot
Luma Pictures VFX Supervisor: Vincent Cirelli
Method Studios VFX Supervisor: Chad Wiebe
Rise FX VFX Supervisor: Florian Gellinger
Crafty Apes VFX Supervisor: Chris LeDoux, Tim LeDoux

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For more information visit at ILM, Framestore, Luma Pictures, Method Studios, Rise FX, Crafty Apes and SPOV